Here is some pose test during the skinning.
I like it but there is still a lot to do... Also I think I will change a bit the methode I used for the corner af the mouth.
5/28/2007
5/24/2007
LUCIEN Rigging 08 Rigging Eyes
Here is the first test for the rigging of the Eyelid.
Used of 16 joints by Eyes.
I'm for know satisfied by the results and the possibility of this methode.
Methode that Keith Lango explain in a tutorial in his blog.
http://www.keithlango.com/wordpress/?p=562
It was a bit challenging to do a mirroir skin Weight in Maya 8.5 but by Using the labels of the joints it work really properly. So by being careful and organized while creating the joints, We can gain time latter.
Next step the mouth.
Used of 16 joints by Eyes.
I'm for know satisfied by the results and the possibility of this methode.
Methode that Keith Lango explain in a tutorial in his blog.
http://www.keithlango.com/wordpress/?p=562
It was a bit challenging to do a mirroir skin Weight in Maya 8.5 but by Using the labels of the joints it work really properly. So by being careful and organized while creating the joints, We can gain time latter.
Next step the mouth.
5/18/2007
LUCIEN Rigging 07 Modeling
A little test to cut my mesh to have enough vertex aroud the eyebrow to give him a upset look.
Next step will be the mouth I think, which I'm a bit worry... Go Math, Go! You can do it! (yes I try to encourage myself! LOL no, I'm not crazy!!!)
And also I've done the teeth.
I tried to find a balance between not to simple but still toon.
Next step will be the mouth I think, which I'm a bit worry... Go Math, Go! You can do it! (yes I try to encourage myself! LOL no, I'm not crazy!!!)
And also I've done the teeth.
I tried to find a balance between not to simple but still toon.
5/17/2007
LUCIEN Rigging 06 Modeling
After several comments, I picked the version number 2.
Now I'm working on the throat. I made a rough skin on the tongue and the face to open the mouth just to see how it will look like!
Here is the picture!
Also, To show Why I want a face more adult but kind of neutral here is a little slideshow to show that by adding just few more details it can change it really quicly... well I'm not sure about the girl but will see...
Now I'm working on the throat. I made a rough skin on the tongue and the face to open the mouth just to see how it will look like!
Here is the picture!
Also, To show Why I want a face more adult but kind of neutral here is a little slideshow to show that by adding just few more details it can change it really quicly... well I'm not sure about the girl but will see...
5/16/2007
LUCIEN Rigging 05 Modeling
5/15/2007
LUCIEN Rigging 04 Modeling
5/11/2007
LUCIEN Rigging 03 Modeling
5/10/2007
LUCIEN Rigging 02 Modeling
Here is a new update!
I made the ears, which by the way I think is the more difficult and frustrating thing to do in 3D. But for this one I'm kind of glad to see how it looks like!
I'm just a bit afraid that he looks like Dopey... Are the ears to big??
I made the ears, which by the way I think is the more difficult and frustrating thing to do in 3D. But for this one I'm kind of glad to see how it looks like!
I'm just a bit afraid that he looks like Dopey... Are the ears to big??
Anyway, as you can see I need to cover some holes in the back of his head, then I will clean the mesh and I will post it on some forums.
5/07/2007
LUCIEN Rigging 01 Modeling
Challenge #7 CGtalk - 06
Sadly I wasn't able to finish it! But that's ok, I learned a lot about key so next time I'm sure I will do better. (when I went from the blocking pass to the spline it was kind of awfull! lol, a newby mistake!)
So what did I learn?
-Spending more time on preparation! drawing and thinking of important position but also thinking of overlapping moves. ( Keith lango Tutorials).
-Switching between stepped tangent and linear tangent more often and from the begining.
-Using some maya script to copy and paste keys, curve and movement.
So what did I learn?
-Spending more time on preparation! drawing and thinking of important position but also thinking of overlapping moves. ( Keith lango Tutorials).
-Switching between stepped tangent and linear tangent more often and from the begining.
-Using some maya script to copy and paste keys, curve and movement.
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